> For the complete documentation index, see [llms.txt](https://moonshot-baseball.gitbook.io/moonshot-baseball/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://moonshot-baseball.gitbook.io/moonshot-baseball/simulated-games/game-mechanics.md).

# Game Mechanics

Simulated Baseball Games played with a team of Baseballers & FYB Kids

[Game 5126 Durdens @ gators](https://vimeo.com/801629590) from [Moonshot Baseball](https://vimeo.com/moonshotbaseball) on [Vimeo](https://vimeo.com)

* Games are 3 Innings (unless extra-innings are needed)

## **Game Mechanics** <a href="#bfbe" id="bfbe"></a>

1. **Control Roll**

Each At-Bat begins with a roll to determine who will take control of the at-bat. The % odds of the hitter gaining control of the at-bat are defined as follows:

**( (Hitter Plate Discipline + 3)-Pitcher Pitch Command ) \* 5**

Ex: Hitter = 9, Pitcher = 3

Hitter Odds = ( (9 + 3)-3) \* 5 )\
Hitter Odds = (12-3) \* 5)\
Hitter Odds = 45%

**2. Event Roll**

After this the next roll will determine the outcome of the At-Bat, these odds are determined by each Baseballer’s At-Bat probability stats

<figure><img src="https://miro.medium.com/proxy/0*PKFQOeNRp_ZR_j6w.png" alt=""><figcaption></figcaption></figure>

**3. Fielding Errors**

If the event roll of the at-bat lands on OUT, then an additional roll takes place to determine whether or not there will be a fielding error. The odds of an error occuring are determined from the fielding team’s average FIELDING score

<figure><img src="https://miro.medium.com/max/722/0*RxBYH8VcgnnMiATe.png" alt=""><figcaption></figcaption></figure>

**4. Runners Taking Additional Bases**

If available, baserunners can sometimes take an additional base. The odds of this happening are determined by each baserunner’s SPEED

> **For Taking an Extra Base on hits:**

Speed 1: 0%\
Speed 2: 12.5%\
Speed 3: 25%\
Speed 4: 37.5%\
Speed 5: 50%\
Speed 6: 67.5%\
Speed 7: 75%\
Speed 8: 87.5%\
Speed 9: 100%

> **For Advancing on Outs:**

The percentages above are the same, except the “roll” of the at-bat adjusts the speed of the runner for this case. The at-bat roll ranges from 0–100. This means the higher up on the bar the out is, the higher likelihood the runner will advance.

Out-Advancing Speed = ( Speed + (Roll / 10) ) / 2

**5. Double Plays**

Speed of the Batter = 60% Weight\
Speed of the Runner = 20% Weight\
At-Bat Roll = 20% Weight

DP-Speed = ( (Batter Speed\*3) + Runner Speed + (At-Bat Roll/10) ) / 5

DP-Speed 1: 100%\
DP-Speed 2: 87.5%\
DP-Speed 3: 75%\
DP-Speed 4: 67.5%\
DP-Speed 5: 50%\
DP-Speed 6: 37.5%\
DP-Speed 7: 25%\
DP-Speed 8: 12.5%\
DP-Speed 9: 0%

**6. Pitching Stamina**

The amount of time the pitcher stays in the game is determined by their STAMINA. If a pitcher has a STAMINA of 4, they will be replaced by the next pitcher once they get 4 outs.

***In the event of extra innings, whichever pitcher finished the 3rd innings will stay in the game until it is finished***

*Pitcher performance does not change at all depending on how long they are in the game*
